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Build a Base and Steal Guide
Wiki hub

Build a Base and Steal Wiki

Use this hub for game systems, items, maps, rewards, builds, and other details that help players decide what to do next.

Checked 2026-10-06Sourced topic pages

The systems the topic pages document

Three item systems: the pet roster (30 named entries across the rebirth requirements, 29 unique species per Pro Game Guides), the four mutation multipliers (Golden 1.5x, Cosmic 2x, Inferno 3x, Admin 4x), and the 26-tool gear ladder unlocked through rebirths.

Three map systems: base plots with layered defense (+3 permanent blocks per rebirth tier), the gear-based raid loop from the official description, and the biweekly Saturday event rhythm with its Cosmic Invasion, Volcano, and Admin Abuse windows.

Three economy systems: per-second pet income that continues offline, the pet Index paying permanent Luck and Cash boosts for collection growth, and the code system (live since the mid-July 2026 [UPD] patch) paying temporary Luck boosts.

What changed recently

The clan system shipped with the August 30, 2026 build ([CLANS🛡️] storefront tag late August through October 3; off by the October 6, 2026 check), making it the newest system. Tracker coverage brackets the rollout to late August 2026 (Pro Game Guides carried the [CLANS] title on August 21).

The mutation table went fully public on August 5, 2026, one day after the discovery post; the UPDATE code joined the working list on August 16 per GameRant. All of it is dated on the updates hub timeline.

Treat the topic pages below as the deep reference for each system - every table there names its source and its check date.

Quick answer

Use the wiki to find the exact system, reward, build, or route you need

Start with the topic family that matches your current in-game question, then move to a guide, tool, tier page, or update page when the decision needs more detail.

The wiki is the navigation hub for player lookups: rewards, items, maps, systems, entities, build choices, update terms, and code-related unlocks.

If a topic affects spending, grinding, ranking, or progression, use the linked practical page before making the choice in-game.

Core systems

Start with the topic family that matches the job

A useful wiki hub should move players toward a decision, not leave them in a directory.

Items and rewards

Start here when a player needs drops, code rewards, unlocks, units, pets, weapons, or repeat rewards before spending time.

Maps and systems

Use this path for modes, locations, bosses, event mechanics, puzzles, quests, outcomes, and progression rules.

Builds and entities

Use this path for characters, classes, clans, traits, abilities, teams, values, ranking questions, and build choices.

Player routes

Common next moves

  • Need a reward? Check codes, items, rewards, and farming before grinding.
  • Need to choose a unit, pet, class, or build? Check entities, tier notes, and the planner before spending rare resources.
  • Need to understand a system? Check maps, rules, updates, and the calculator before trusting a shortcut.
FAQ

Wiki questions

What is the Build a Base and Steal wiki for?

It helps players find the right item, reward, system, build, map, code, update, or tool page for their next in-game decision.

Should every topic become a separate wiki page?

No. A topic should become its own page only when players search it directly and the page can answer the task with useful details.

Where should I go after this wiki hub?

Use the topic pages below, then jump to codes, guides, tier list, updates, or tools based on what you are trying to do.

Wiki topic pages

Open the topic that matches your task

Each topic page should answer a concrete lookup and then send players to the next guide, tool, tier note, code page, or update check.

Next actions

Use the fastest page for the decision

The cards below connect broad wiki lookups to the player task pages that usually solve the problem faster.